# Controls

## **Orb View**

The Orb provides immediate access to your most-used performance parameters through an intuitive visual interface.

**Main Orb Parameters:**

* **Filter Freq (Frequency)** – Controls the cutoff point where frequencies begin to be attenuated. Lower values create darker, warmer tones; higher values result in brighter, more open sounds.
* **Filter Res (Resonance)** – Emphasizes frequencies at the cutoff point, creating a peak that adds character and bite. Higher resonance produces a more pronounced, sometimes whistling quality.
* **Delay Mix** – Balances between the dry (original) signal and wet (delayed) signal. Turn up to add rhythmic echoes and spatial depth to your sound.
* **Reverb Mix** – Controls the blend between dry and wet reverb signals. Increase to place your sound in larger acoustic spaces, from subtle rooms to vast halls.

<figure><img src="/files/vKVUvp0PfLiQyB8wMa9y" alt=""><figcaption></figcaption></figure>

**Interface Elements:**

* **Top Bar** – Displays remaining generation credits, tag management, prompt field, quick ADSR macro controls, and master volume

<figure><img src="/files/Ks1tS26rS8Bzwm5hQLoj" alt=""><figcaption></figcaption></figure>

* **Bottom Bar** – Switch between Orb and Detailed views, provide instant feedback with like/dislike buttons to help improve AI generations

<figure><img src="/files/zuWqBkfpX7IduBLPqW5M" alt=""><figcaption></figcaption></figure>

## **Detailed View**

Access comprehensive synthesis parameters for precise sound design and professional production techniques.

<figure><img src="/files/4AdA5Z2fnLjDifxKlpqH" alt=""><figcaption></figcaption></figure>

**Filter Section**

* **Frequency** – Sets the exact cutoff frequency in Hz where the filter begins affecting the signal
* **Resonance** – Controls the amplitude boost at the cutoff frequency (0-100%), adding harmonic emphasis
* **Envelope Amount** – Determines how much the filter envelope modulates the cutoff frequency over time
* **Type** – Choose your filter mode:
  * *Low Pass*: Removes high frequencies, creating warmer tones
  * *High Pass*: Removes low frequencies, creating thinner, brighter sounds
  * *Band Pass*: Preserves only a specific frequency range, creating focused, narrow tones

**Filter Envelope (ADSR)**

* **Attack** – Time taken for the filter to open from its initial state to maximum (0ms - 10s)
* **Decay** – Time for the filter to fall from maximum to the sustain level (0ms - 10s)
* **Sustain** – Level where the filter remains while a note is held (0-100%)
* **Release** – Time for the filter to close after the note is released (0ms - 10s)

**Delay Section**

* **Time** – Sets the delay interval between echoes (1ms - 2000ms), often synced to tempo
* **Feedback** – Controls how much delayed signal feeds back into itself, creating multiple echoes (0-95%)
* **Mix** – Wet/dry balance determining the prominence of the delay effect (0-100%)
* **Type** – Select delay character (standard, ping-pong, analog emulation)

**Reverb Section**

* **Decay** – Duration of the reverb tail, simulating room size from tight spaces to cathedrals (0.1s - 30s)
* **Mix** – Balance between the direct sound and reverberant signal (0-100%)


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