🎮Controls

Orb View

The Orb provides immediate access to your most-used performance parameters through an intuitive visual interface.

Main Orb Parameters:

  • Filter Freq (Frequency) – Controls the cutoff point where frequencies begin to be attenuated. Lower values create darker, warmer tones; higher values result in brighter, more open sounds.

  • Filter Res (Resonance) – Emphasizes frequencies at the cutoff point, creating a peak that adds character and bite. Higher resonance produces a more pronounced, sometimes whistling quality.

  • Delay Mix – Balances between the dry (original) signal and wet (delayed) signal. Turn up to add rhythmic echoes and spatial depth to your sound.

  • Reverb Mix – Controls the blend between dry and wet reverb signals. Increase to place your sound in larger acoustic spaces, from subtle rooms to vast halls.

Interface Elements:

  • Top Bar – Displays remaining generation credits, tag management, prompt field, quick ADSR macro controls, and master volume

  • Bottom Bar – Switch between Orb and Detailed views, provide instant feedback with like/dislike buttons to help improve AI generations

Detailed View

Access comprehensive synthesis parameters for precise sound design and professional production techniques.

Filter Section

  • Frequency – Sets the exact cutoff frequency in Hz where the filter begins affecting the signal

  • Resonance – Controls the amplitude boost at the cutoff frequency (0-100%), adding harmonic emphasis

  • Envelope Amount – Determines how much the filter envelope modulates the cutoff frequency over time

  • Type – Choose your filter mode:

    • Low Pass: Removes high frequencies, creating warmer tones

    • High Pass: Removes low frequencies, creating thinner, brighter sounds

    • Band Pass: Preserves only a specific frequency range, creating focused, narrow tones

Filter Envelope (ADSR)

  • Attack – Time taken for the filter to open from its initial state to maximum (0ms - 10s)

  • Decay – Time for the filter to fall from maximum to the sustain level (0ms - 10s)

  • Sustain – Level where the filter remains while a note is held (0-100%)

  • Release – Time for the filter to close after the note is released (0ms - 10s)

Delay Section

  • Time – Sets the delay interval between echoes (1ms - 2000ms), often synced to tempo

  • Feedback – Controls how much delayed signal feeds back into itself, creating multiple echoes (0-95%)

  • Mix – Wet/dry balance determining the prominence of the delay effect (0-100%)

  • Type – Select delay character (standard, ping-pong, analog emulation)

Reverb Section

  • Decay – Duration of the reverb tail, simulating room size from tight spaces to cathedrals (0.1s - 30s)

  • Mix – Balance between the direct sound and reverberant signal (0-100%)

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