🎮Controls
Orb View
The Orb provides immediate access to your most-used performance parameters through an intuitive visual interface.
Main Orb Parameters:
Filter Freq (Frequency) – Controls the cutoff point where frequencies begin to be attenuated. Lower values create darker, warmer tones; higher values result in brighter, more open sounds.
Filter Res (Resonance) – Emphasizes frequencies at the cutoff point, creating a peak that adds character and bite. Higher resonance produces a more pronounced, sometimes whistling quality.
Delay Mix – Balances between the dry (original) signal and wet (delayed) signal. Turn up to add rhythmic echoes and spatial depth to your sound.
Reverb Mix – Controls the blend between dry and wet reverb signals. Increase to place your sound in larger acoustic spaces, from subtle rooms to vast halls.

Interface Elements:
Top Bar – Displays remaining generation credits, tag management, prompt field, quick ADSR macro controls, and master volume

Bottom Bar – Switch between Orb and Detailed views, provide instant feedback with like/dislike buttons to help improve AI generations

Detailed View
Access comprehensive synthesis parameters for precise sound design and professional production techniques.

Filter Section
Frequency – Sets the exact cutoff frequency in Hz where the filter begins affecting the signal
Resonance – Controls the amplitude boost at the cutoff frequency (0-100%), adding harmonic emphasis
Envelope Amount – Determines how much the filter envelope modulates the cutoff frequency over time
Type – Choose your filter mode:
Low Pass: Removes high frequencies, creating warmer tones
High Pass: Removes low frequencies, creating thinner, brighter sounds
Band Pass: Preserves only a specific frequency range, creating focused, narrow tones
Filter Envelope (ADSR)
Attack – Time taken for the filter to open from its initial state to maximum (0ms - 10s)
Decay – Time for the filter to fall from maximum to the sustain level (0ms - 10s)
Sustain – Level where the filter remains while a note is held (0-100%)
Release – Time for the filter to close after the note is released (0ms - 10s)
Delay Section
Time – Sets the delay interval between echoes (1ms - 2000ms), often synced to tempo
Feedback – Controls how much delayed signal feeds back into itself, creating multiple echoes (0-95%)
Mix – Wet/dry balance determining the prominence of the delay effect (0-100%)
Type – Select delay character (standard, ping-pong, analog emulation)
Reverb Section
Decay – Duration of the reverb tail, simulating room size from tight spaces to cathedrals (0.1s - 30s)
Mix – Balance between the direct sound and reverberant signal (0-100%)
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